| For someone who can't drive, this tiger is very critical about your driving. He's literally a backseat driver. |
It's funny how I don't find myself playing games that extensively these days. I usually want to enjoy the time I spend with it as well and from browsing sites like 4chan's /v/ too much together with I guess growing up and developing a way too critical threshold for fun that I don't seem to find that much these days.
So, what about a game like Saints Row? A series that mimics GTA closely but focuses more on the fun aspect rather than taking itself overly serious. I'll be quick and admit I never played the first Saints Row, I did play the second extensively though, somewhere in the 50-60 hour range which seems quite a lot for me these days. I think I personally only have 3-4 games above the 40 hours played mark in my Steam list though outside Steam I've defenitely spent quite a lot of time in Blizzard games like Starcraft and WoW.
| The game is seldom fair when it throws enemies at you. Having a strong arsenal of weapons help though. |
I've just passed the 24 hour mark with Saints Row 3, in less than 2 weeks. And I've defenitely had great fun most of that time. I've finished the main story and only got some city takeover in form of activities left to do before I can 100% it so I think I am ready to give some sort of opinion about it.
I'll try to not to compare it too much to Saints Row 2 to begin with.
The plot isn't really something too big of a deal in the game. It has issues in that it doesn't feel central enough in a lot of missions as they simply are introductions to activities. But too sum it up in one sentence. The Saints find themselves thrown into a new city and decide to take it over. Most characters from Saints Row 2 return, even if the arguably best one is killed off-screen before you even touch down in the new city. Otherwise I wouldn't complain too much about the character gallery. A personal favorite is Kinzie Kensington, a former FBI-Agent and computer geek who keeps on delivering good lines throughout the game.
The game also had its engine revamped from the ground up. It's miles ahead of Saints Row 2's both in terms of graphics and feel. This is probably the biggest step it's taken in the right direction. It also runs good on PC overall, could be better but after SR2's port having it run is a huge step forward in the right direction. The gunplay also feels satisfying, something I usually don't expect from third-person shooters, it could use more variation in guns though as they are too few in total.
And the game itself then? Well, like Saints Row 2 you have a whole city to take over through doing activities, buying property and taking out rival gangs. Doing any of this increases your hourly income (which isn't hourly really) and your control of each district. It also generates Respect which now acts like experience instead of a currency for doing said activities. The system works and gives you a sense of progression, by the end you'll make around $40k each time you collect the cash which is very much needed because there is a lot to spend money on. While clothes and such aren't expensive, weapon upgrades and the likes are. You'll always want to spend cash to make cash basically.
| What could happen? |
The activities and city takeover are great diversions really. You'll find yourself often doing them instead of heading straight into mission after mission. There is roughly 50 in total with two endings to the game as well, some choices also occur along the way that don't really have any lasting impact. The missions are also generally well designed. Often it's more of the same, but the scenarios they take place in are very almost always unique. Compared to for example GTA IV where you have a heap of missions but in the end how many of them are unique? The only one that stood out was the bank robbery. In SR3 the "epicness" is thrown over like seasoning in many missions. Big explosions, unique locales and with a rich character gallery makes the main game a enjoyable experience overall. Only issue is that some missions aren't really missions, some might just be a phonecall and quite a few of them are just introductions to activities. So in the end you don't have roughly 50 missions, you probably have more like 30-40.
And then there is the series trump card, at least for me, the customization. Character creating is great, allowing you to edit the face of your PC with great detail. Body customizing is slightly worse than SR2, having been reduced to a triangle slider. Also lacking are animations for walking or different combat styles. Selectable voices return again, 7 to pick from this time, 3 for each gender and a zombie voice, satisfying overall.It's not gamebreaking but it often feels bare-bones compared to SR2's.
| The pimp's missions revolves about an awful lot of hoes. He also speaks in auto-tune. |
Clothing has also taken quite the hit. To explain SR2's customization in that department you had the option to pick patterns for alot of your clothes, even adding logos. The clothing above the waist had several layers of clothing. If you wanted a bra, undershirt, sweater and a coat you could have it along with necklaces and wrist clothing. In SR3 you only have one layer apart from optional bra along with the necklaces and wrist/arm clothing. It hurts customization quite a lot and limits you to the stock combos of clothing. Car customization however was as good as it was in SR2, I think it may be lacking in some department but it's not a big issue like the clothing customization.
There are details and details that I could go on and complain about, but as a whole I think Saints Row The Third is a better game than SR2. It's defenitely a good game, one of the year's best and a personal favorite of mine. I look forward to what they will do with the game even if I shudder a bit at the thought of 40 weeks of promised DLC, heck I even bought the current DLC: 3 upcoming missions (okay), shark themed stuff (meh) and cheats (why?). It has a lot to prove in the future. If you are hesitant to buying, then wait and see how all this DLC plays out, you might even want to wait for a possible GOTY edition if that's the case.
So, to sum it up in comparsion with SR2, the better game appearing after the certain area it excels in.
Graphics: SRTT (much better engine)
Soundtrack: Either (depends on your taste)
Gameplay: SRTT (the new engine is overall more enjoyable to play with)
Customization: SR2 (whole lot of more options in regards of everything)
Story: SR2 (much more focus in SR2's with less filler missions)
Content: Either (both have ups and downs here, SR2 has more but a lot of it feels like "too much", SRTT however doesn't have as much which in the end equals less to do in the long run)
| This puny looking little girl is quite the badass. Believe it. |